![]() Second parameter to pass to the function. See below for a list of function indicies. If not a valid GLOB record FormID, is interpreted as a float32.Ī function index. Have you ever heard about Ukraine? layout Sorry for my bad english! I'm from Ukraine. Note: you also can just use 00FFWeapPrefabGrenadeRecoil - weapon with recoil and underbarel launcher.Ģ) Add to weapon mesh plane with name 'ReflexRedDot'. This script gives to your weapon medium vertical recoil and some horizontal. ![]() Player.CastImmediateOnSelf 00FFRecoilEffectActor Set player_z_angle to player_z_angle - 0.3 Set player_z_angle to player_z_angle + 0.3 ![]() Set FFMainQuest.RecoilStrength to 10 Recoil ![]() This adds to your weapon an underbarel 40mm grenade launcher and sets path to underbarel weapon icon. Set FFMainQuest.bInit to 0 Main script init call SetUIString 'HUDMainMenu/underbarel_icon/filename' 'weaponsTheAceIconsgrenadeLauncher.dds' setting underbarel icon Set FFMainQuest.underbarelWeapon to FFUnderbarelGRND setting underbarel weapon Set FFMainQuest.bHasUnderbarel to 1 Weapon has underbarel weapon ESM and add to the Mojave weapon with red dot sight or useable underbarel grenade launcher (switching by 'B' key).Īlso it gives you an ability to take breath when aiming through scope. This mod does not add anything to the game. Requies joefoxx082's Weapon Animation Replacer
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